Gamemodes

Extermination (INACTIVE)
Extermination Mode involves the Mercenaries and one of the three Antagonist factions (usually Zurganids) directly fighting each other. In Extermination, you are most likely to have objectives that will have you storm the operating base or hive of the enemy or killing them to gain something like Resin Cores which can be turned in to get objective points, with enough of these Resin Cores allowing orders such as the Exterminate Order which is detailed below.

There may also be objectives that fit more RAID or DEFENSE in this mission as Secondary Objectives or rarely a Primary, and will always pit you against the Antag, as they are likely to have a objective to either also complete that or just don't want you to finish it if it gives you something beneficial they want to avoid.

The final objective almost always will be to perform Extermination Order and survive for ten minutes (Mercs) or to destroy all four key components of the ship (Zurganids). ARMY/Government is very rarely or unlikely to be fought in Exterminate. Other factions may fight too, but it is also very rare. Deploy all Firepower possible and the heaviest gear, you are in for a crazy ride.

NOTE: THIS GAMEMODE IS CURRENTLY NOT IN ROTATION.

End Conditions

 * If the Mercs successfully destroy the Area of Operations via Extermination Order after 10 minutes.
 * If Zurganids (or any opposing faction) successfully destroy the Saltshaker's four key components.
 * If the Saltshaker successfully performed the Jump Drive and escaped after 5 minutes.

Pre-Deployment
Gear up, Son.

Zurgs start in a small room where they choose their bodies while hunting down monkeys and corpses for biomass while waiting for live Merc presence.

Mercs start in the Saltshaker where they select their gear and deploy to the Dawn Crawler to await their objectives.

Raid-Loot
NOTE: This Gamemode is in early development.

Get in, get it, get out.

The current main Gamemode along with Defense. Raid is less of a total war with the Zurgs and more about doing objectives before the Zurgs kill you.

In its current iteration, Raid takes place on LV-624. There are 3 mission types that Mercs have to complete, Assault, Raid and Defense.


 * Assault has a squad blow up a structure on the map.


 * Raid has the squad locate a vault, open said vault and bring the loot to an evac point. This makes up most of the missions


 * Defense has the squad defend a vault on the map for a certain amount of minutes.


 * There is also the regular FOB deployment, where Mercs can deploy to construct defenses around the Dawn Crawler and defend the Dawn Crawler from Zurgs.

The goal of the Zurganids is to kill the Mercs before they can accomplish their missions as well as attack the Dawn Crawler.

End Conditions

 * Evacuation is called after a certain amount of time has passed or all missions have been completed. When Evacuation starts, Mercs have 5 minutes to board the Dawn Crawler. If all live Mercs have boarded the Dawn Crawler, the Dawn Crawler will launch after 10 seconds.


 * If the Zurgs manage to destroy the Dawn Crawler, they automatically win.


 * Depending on how many Missions were done and the amount of Mercs left, this can be a Zurg win or a Merc win.

Defense-Lamp
WHERE THE FUCK IS EVERYONE!?

The second gamemode along with Raid in rotation. Also takes place on LV-624 for now. There are three D-Lamps that have been deployed across the map to destroy the Zurganid presence on the planet. The Mercs have been deployed to protect the D-Lamps until they activate.

End Conditions

 * Surviving the full length of the timer with at least one D-Lamp intact will result in a Merc win.


 * Destroying all the D-lamps will result in a Zurg win.

Fob Defense
THEY KEEP CAMPING ZURG SPAWNS GOD FUCKING DAMN

This gamemode has the Mercs deploy to protect the Dawn Crawler from the Zurganids for 30 minutes so it can evacuate for some reason.

End Conditions

 * If the Mercs successfully defend the Dawn Crawler and evacuate, it is a Merc Win.
 * If the Zurgs successfully destroy the Dawn Crawler, it is a Zurg Win.

LV51 Defense
NOTE: It is unlikely that this gamemode is permanent.

A sub-type of the regular Defense Gamemode, this Gamemode involves the Mercs protecting LV51. Their objective is to defend a central structure within the base called the Vault from being destroyed by aliens called Worts which seek to naruto-run their way into Area 51 in order to destroy the Vault and clap some Mercenary cheeks. If the Worts succeed, then all hope is lost and the Mercenaries have no choice but to evacuate before the Wendy nanovirus unleashed from inside of the Vault can kill them all.

End Conditions

 * If the Mercenaries successfully defend the Vault of LV51 for 40 minutes without the Vault being destroyed.
 * If the Mercs can't defend and the Vault is destroyed, releasing the Wendy to rampage through the system for a while.