Hive Building

WIP Page
''This page talks about the Hive Body, what it can build and other various things about it. Its one of the foundations of the Zurganids that is required.''

The Hive Body
Currently you gain the Hive Body the same way as any other body. Once you select it, you respawn at the brood as a quite...interesting sprite, and you have a ability to plant brood. This ability is currently instant. '''YOU ONLY HAVE 5 MINUTES TO PICK THIS BODY. AFTER THAT, IT BECOMES LOCKED. Any HIVES that die from this point on are gone forever.'''

Preferably the Hive should be placed where the Queen wants it to be or where there is a lot of breakers to infest. Nexus is typically used as Multiple Hives can easily team up there.

Once you use Plant Brood ability, you will turn into a actual brood. You will now have EVO Points and Power Points or PP for short.

If you want to get out or switch position, either because bugs, mercs or otherwise, you can press "Uproot Hive". This will kill all your buildings and turn you mobile again. It will take some time until you can root yourself into a new position, but make sure to use this when the situation looks bleak and run like hell.

The Controls are as follows.

Left Click - Select Building

Right Click - Trigger Selected Structure Ability

Shift+Right Click - Place Structure

Arrowkeys/WASD - Moving The Camera

Shift+MousewheelUp/Down - Change Active Ability

CARE Stats
The Hive is not a usual body, and thus CARE currently does very different things for it. Uses EVO as usual.


 * CLAWS - Increases Resin Wyrm's Attack Damage.
 * ACID - Reduces Hive Cooldowns (Structures can be placed faster in short).
 * RESIN - Increases Buildings Health Regeneration and extra PP. 
 * EXO - Increases Buildings Total Health. Note that BROOD does not instantly gain Health to match the new Max HP, so you have to heal it.

The Resources
Hives have both EVO and PP to use

''Evolution/EVO Points - Things you use for CARE. You can buy the ability to place a building and any upgrades, but in order to apply them you need to spend PP. Evo is the more rarer and should be used carefully to invest into what you want to focus on. All Structures currently cost 2 Evo to buy and 2 Evo to buy Upgrade.''

''Power Points/PP - Things you use for making Structures/Upgrading them. As of right now, everything costs 2PP (+1 Each additional similar structure. 2 Resin Wyrms would mean the next one costs 4 PP and etc) and it costs 2 PP to upgrade structures. Structures that can be upgraded will have White Rocks/Buttons on your Structure Bar. If there is none, it can't be upgraded. Each Upgrade turns one of them Red, meaning its upgraded that many times. Upgrades vary from Structure to Structure.''

The Buildings
The Buildings are split into 4 Categories.

The Turrets
 * Resin Wyrm - The main Resin Spreader. Its fairly tough and takes a while to destroy even with a L6 or Halberd, and can be used as a sort of quick blocker if you need it to be so. Move it a lot and make a extra one if necessary, Resin is everything. Right click on resin to make it dig underground and appear where you clicked. This will also shoot a Resin Spike at Tonks, damage depending on your claws. You will do full damage if you place it next to them, but half if you are a tile or more away. Can't be Upgraded


 * Acid Hydras - Similar to Resin Wyrm but are green on their tip. The Turret can be Upgraded Twice. Each Upgrade gives the Acid Hydra a extra head, giving it a extra spit. Max Upgraded Acid Hydras spit in a 3 quick spit burst each attack. Note that you can only place them at least 1 tiles away from each other. Its cost never rises unlike other buildings, meaning its always super cheap to place down.


 * Cystogenitor - ''The Mines. Spawns a producer that has various heads on it, with some faded. Click the building and with Right-Click, you will spawn a mine where you clicked and it will start being made. Any Merc who steps on it or if you trigger it will be knocked back and suffer damage. Can be upgraded twice and has a limit of 4 mines. Each Upgrade gives +4 extra max mines.

The Unit Producers
 * Hatchery - The Main Mindless Producer. When spawned, it will produce Mindless up to a max of 6. Right Click anywhere with this Structure selected to have the mindless try and go where you clicked. Can only be upgraded once for now. When you upgrade this, it kills all Mindless that came from it and starts spawning Xiders, essentially a Big Zurganid Spider. Only a max of 3, but Xiders are atleast thrice as tough and have HEAVY armor, MUCH Faster and do more damage, essentially being a better and bigger version of mindless.


 * WIP Structure - Currently Not Present in the game.


 * WIP Structure - Currently Not Present in the game.

The Long Range
 * Currently WIP. Has 3 planned Structures

The Utility
 * Infection Spore/Power Plant - Your main resource Gatherer. Place these ASAP on breakers to gain PP. The more you have, the better. You need to have a resin patch leading up to it in order to place one. Can't be upgraded and is vital to your success. You can also place these on Vaults, which will act as if you have 2 spores on it, giving you even more income.


 * Digester  - Self-Explanatory. It consumes nearby corpses and turns them into Evo, but is currently pointless as almost any xeno can devour instantly and is only useful when every xeno just never decides to eat for some retarded reason.


 * WIP Structure - Currently Not Present in the game.