Handbook to Merc

Introduction
Welcome to Mercdonalds! We are very glad you decided to sign up for us and our franchise. Good payment, Cloning and our beloved Mercbucks system all for you, only just in exchange you complete the various missions and fight the threats all across the universe! This handbook will give you some insight on what you should do on your first mission and possibly subsequent ones. Our crew of Screeches is ready to assist at any moment.

Note: There is a Forum Version of a quickstart guide made by a different person right here

Getting Started


When you most likely joined in, you will probably witness this or any other such lobby screen to the right. Click on Setup in this case, and you will be introduced to the character menu. Once you decide your name, race and such other settings, you will need to choose your role. Click on Job Setup, and below you will see stuff like "Alpha Squad" and etc and roles under them. You should go Mercenary in Alpha until you can figure out how the game is like. As a Alpha Mercenary, expectations of you are quite low so you are free to go a bit wild and experiment. Colors for Squads are 'Red for Alpha AKA yours. Blue for Beta. Purple for Delta. Orange for Gamma.' You can select up to 5 roles, each having a number. 1 is the highest and the one you are most likely to get while 5 is the lowest and the role you will get if you somehow can't get your other 4 and nobody wants this one either that also has it at lower than 5. So Your Mercenary in Alpha should have 1 for this reason.

Once you picked your job, saved your settings and done everything you wanted, exit the char setup. Then click on the sleeping screech down below in the lobby thats going ZZZZZZZZZ. Once it changes into shooting and saying READY!!! instead, you are good to go and just need to wait for the round to start.

You will also want to know where the hell you are once you spawn in, so have this Map. You spawn in Cryo section of the ship along with almost everyone else. All you need to do once the game starts is go to the left and enter one of the booths you will see with a vendor. You can also type Map ingame to see the current map.

Grabbing Gear
Once you enter a vendor, click on it. Then log in. The booth will lock and you can freely browse the gear, but you probably have no idea which one to pick. If you need some help with that, here is some order to help out a bit until you start buying other kits and weapons and etc.


 * 1) Voucher - Basic Kit - Pick Mercdonalds - Pick Happy Kit
 * 2) Voucher - Weapon - Pick Assault Rifles - Pick M41A or Morita
 * 3) Voucher - Weapon - Pick Pistols - Pick M1991(.45) or Doom Pistol
 * 4) (Optional)Voucher - Special Ammo - Pick M41A Armor Piercing (AP)
 * 5) Voucher - Weapon Attachment - Pick Chain Bayonet
 * 6) Voucher - Weapon Attachment - Pick Red-Dot Sight or Quickfire

With this sort of loadout, you will have a good medium-range option thats either quite accurate with bursts or very fast at firing accurate single shots, special ammo against heavily armored targets, two good backup options (The Chain Bayonet and DOOM/M1991 Pistol) and possibly a third one if you load in Morita's masterkey shotgun.

Once your loadout has been completed, you still need ammo, medical supplies and whatnot and actual things to carry it in. Go to equipment mode on the top. You will see self-explanatory menus for ammo and suppies. Put your Main Rifle on your chest and your pistol in one of your 2 pockets. Grab a belt and a backpack or satchel in storage equipment and put them on. Its up to you how to fill up your space, but its common to usually get atleast 4-6 medical pouches (Not trauma or chemical aid. Those contain only bandages and ointment or only chemicals, the normal one has a mix which is preferable), some Flares (Actually Plares here) and ammo for the rest. In terms of priority, Ammo, then Medical then Plares in filling up spaces. Note that your armor also has 2 extra slots to put things in. You also have a default flashlight installed in it, somewhere along the left side of the screen which you can turn on.

Getting to the Battleground
You are prepared and ready once most of your space has been filled up and you have nothing else to really spend or fill up, the objective, the planet conditions and the Mission Type should have been announced by now. For the sake of simplicity we will assume its Night on the planet, you need to Rescue Agent Ronald and Gather Resin Cores and the mission has been pronounced as Extermination Mission. This means you are fighting Zurganids most likely due to the Resin Cores part. They excel at being very mobile and adaptive, easily gaining the upper hand if they kill enough Mercs and easily reconstruct or move their bases much better and faster than anyone. Indirect fights or when they got the number advantage against them can be almost suicidal without enough firepower and skill but in a Direct fight, either if you are invading their hive or they are attacking your base, they tend to lose a fair bit. With Night on the planet, its going to be even harder to spot them, hence why the need for Plares, as when placed they give out a much, much bigger light radius than your Flashlight ever will. Another squad named Beta can also handle that, but they got their own battles to fight as well. Since its also a Extermination Mission, you will need to exterminate them in the end with a special order and will come in a direct conflict with them.

Check the timer on the status tab. Once its 12:10, the ship gets out of the warp and you can begin the mission. Get out of the booth and keep going west(left) until you find ladders. Get next to one and click on it. You will end up on lower deck. Then keep heading left until you see this big box called Dawn Crawler. Walk into it and you will be teleported inside. Get your ID Card out and click on one of the seats that has Red Background around it. Do NOT Sit Next to Blue Background Chairs. Blue Ones are for Beta and those are fliers, you will die if you sit next to one as it will launch you into air and gib you. Any other is safe but stick with your squad preferably.

A seat should appear with a green box next to it once you swipe your ID. Place yourself over it and click drag yourself onto it. You will buckle in. In the future once you start gearing up way faster you can take the extra time to fill up bags and put them on Crawler for extra supplies but don't worry about that for now. Listen to the radio for anything special or where exactly you landing and what's the plan. Wait until its either 12:10 or 12:15 depending what the plan is. At 12:15 you are guaranteed to forcefully be launched while 12:10 is the earliest Crawler can be launched. Once it begins launching, the mission name will be announced and you will hear a alarm. All you have to do now is sit and watch, don't unbuckle at any point or Gravity will fuck you up. You can tell that you landed by the fact that the seats will disappear. Now go out there and perform your job!

For more advanced/specific guides, visit the respective Mercenary Roles for the list.

Other Tips

 * Always stick with your Squad Leader. Doesn't matter how they look like, you still should follow them, they are most likely to know what to do and organize the squad into shape.
 * Experiment! There is many different types of gear and attachments. Find out which one suits your style best.
 * You can perform a Tactical Reload by click dragging a fresh magazine in your inventory or on the ground into your gun.
 * Pick up the empty magazines you drop! You can refill them with Ammo Boxes found on Crawler that have been set up (If they are not setup, grab a item called Wrench, and then click on the ammo box and wait until the action is done). To refil, just simply click on the ammo box with your empty magazine.
 * If you find yourself with no Squad Leader and a dead squad or such, follow the horde. Its better to stick in numbers than alone and easy prey.
 * Pick up the Cores and any other objective items if you can. At the very least move them into a safer area, as it won't matter how many enemies you kill if all of you just run out of ammo and the objective gets dumped.
 * Pay attention to the radio at all costs. Practice if needed. It can save your life when someone calls for a retreat or says the Zurganids are flanking.
 * Point-Blanking is not a thing here. Shoot past the enemy that's next to you or start meleeing them.
 * Bump Attacks are in this game. You can wield a melee weapon in one hand and a ranged weapon in another, and run into something while shooting at the same time, the bump attacks will have your more damaging melee weapon hit as well.
 * There is no restrictions on actions here. If you want to set up power as a merc, go ahead. But a actual engi will do it much faster than you.
 * You can wield SMG's and Pistols in one-hand and such, but any weapon that you can usually wield in one hand can also be wielded in two for a much greater benefit in accuracy, recoil and etc.