Zurganids

Welcome to Zurganids
''Fresh from the brood and filled with curiosity. You shall find out everything you need to know here. Make the Hive Proud.''

Alternative and Forum Version here

The Basics
''We assume you know how the Lobby works so we shall get straight to the point. Once you spawn in, you will be inside a Brood Chamber and there shall be this HUD to the top-left of your screen ingame.''



''Click on one of these. It shall bring up a menu to select Bodies from like Predator, Swarm and such. Choose one of them that you like. We recommend Acidic or Swarm due to their versatility and general ease of use in almost all situations.''



''Never click Evolve on everything once you get your body. Every point must be spend wisely. Now to explain what each of the 4 Core Stats do.''


 * Claws increase all the damage you deal.
 * Acid makes your cooldowns much faster, 5% per level. Meaning 50% less cooldown time at max. 
 * Resin makes you grow and get health back much quicker.
 * Exoskeleton increases health and mass, but decreases speed.

''While you were busy reading this, you been growing inside the Chamber. Growth starts out at 0/20, and you get 5 points each tick, meaning it will take 5 ticks or seconds to grow. Each purchase that is NOT Resin, be it either Core Stat or Ability will increase Max Resin Needed by 10, meaning 0/30. Each Resin Purchase however increases the Point Gain by 2, meaning 7 points each tick and more and more. So for a fairly evolved Zurganid, 0/110 and 10 Points each tick can be fairly normal.''

''There is however, unfortunately a soft-lock on bodies. While you may have a All-Acidic hive if you wish, at 6/11/16/21 intervals, your Point Gain is decreased by 2 every time. A hive of 21 Acidic Bodies even with Max Resin will only grow at 6 Points each tick (Unknown if there is a minimum to prevent Negative Growth)''

''If you dislike your choice of body or you accidentally picked one you did not want, you may purchase Reset Xeno from Resin. This will consume 1 Evolution needed and remove it from you permanently. The only thing that will not reset is if you pick Queen.''

''Many Abilities and Boosts are hidden until you purchase something beforehand. For Example, Claws need to be purchased once to be able to unlock pounce, or Resin needs to be purchased twice to be able to go get pheromones and etc. CARE Menu down below details the choices and abilities and at which point you acquire them.''

''Now, once you have spend your very few Evo points and build your own Body, you most likely have grown and need to get out. Look to the left of your HUD like you would as a Merc, and you will spot 2 abilities. "Teleport" and "Exit". "Exit" will make you get out of the Brood itself, but since you are in the main off-map Brood, that's not what you want so get back in. "Teleport" however, will bring up a menu and a list of various anchors, brood and spores. Teleport to one of them and begin your hunt. Either begin planting Spores at Power Breakers (Those red+orange things on walls) if you are Hive OR devour Monkeys and Corpses to gain Evolution points. Do note that if there is a Acidic Body nearby or a Digester and you are not one, drop the body next to them instead. Acid Zurganids devour things much faster, and you want to get points ASAP. Do not go out and fighting with a body inside you either, or it will drop out if you die. You can tell in chat when you have devoured something as it will say so.''

''While wandering around you will see Mindless Hunters, Spitters and etc. Those are your meatshields that a certain Body can spam out. They are quite useful as a distraction or tanking a few shots and distract Mercs attention from you. Meanwhile you may have noticed that your "experience" has granted a extra point when evolution happens. Starting Zurganids and whatnot each 2-3 Evolution Acquirement will get a extra point due to how long they stayed. Starting Zurganid might have 20 Points while a Zurganid who joins later on will maybe have 15 or less.''

''As a Zurganid, Queen or not, you always respawn when you die. However even if you do, you almost always drop Cores unless you are a Spore/"Baneling" Zurganid. Mindless and such will drop a 1-point core 25% of the time, while you and other Zurganids and some buildings drop 2-point Cores 100% of the time, unless Spore as they drop their cores 25% of the time as well. Queen meanwhile along with the Brood Chamber drop 4-point Core, the most valuable. Manage your deaths carefully or prevent Mercs from obtaining Cores to prevent feeding them too hard.''

''Zurganids have a advantage in speed over Mercs and range in Melee. They can attack from further away and also easily escape most encounters. Abuse this as much as possible. They also can click on a wall, a tree or such that has a "Roof" level to begin climbing up, although be wary that Mercs can still look up and shoot at you''

''By now you must be wondering how the hell to win this. We recommend you check Game Mechanics and Gamemodes for explanations. But in a Nutshell, you need to gain enough Progression of Objectives to be able to board Saltshaker, destroy its IPS before it jumps away or destroys you. Pretty simple.''

Predator Body

 * A Hit-And-Run Body at its fullest. Focuses Primarily on Claws and Exoskeleton/Resin.
 * Your special ability is Pounce. A short-ranged and quick leap. Whoever you hit directly is stunned for 2 seconds or so and is free to be punished.
 * Hunt down Loners. You excel at killing small squads or lone people with your stuns and damage.
 * Exo will allow you to take more bullets and unlocks a boost to pounce if you go 3 Exo (Essentially you become Large) which makes the stun longer.
 * Killing a Veteran is your Priority. If he gets digested, the Hive unlocks several heavily useful boosts and abilities, you included, that makes your pounce MUCH Stronger.
 * Avoid Direct Fights at all costs. Even with High Exo you die very quickly to a Merc Push, wait for them to spread out and a good opportunity to strike at their weakest.
 * Move and Fight! Never stand still, especially when fighting a Melee Merc. A quick and always moving Predator is much more dangerous than one that simply dashes at his enemies.

Swarm Body

 * A Frontline Body. You are the answer to high-power single-shot weapons that aren't ENGULFING or AOE. Focuses Primary on Exoskeleton and Claws.
 * Your special ability is that you are a army of Multiple Zurganids in One. Each one has its own health that adds up in total. A high-power weapon like a Sniper will only hit one of such bodies, and won't kill you instantly unlike other squisher Zurganids.
 * Your special ability however also gives you a weakness. Weapons such as the Flamethrower, Explosives or any other weapon that hits in a AOE or ENGULFING will hit ALL your bodies, depleting your health way much faster than others.
 * Exoskeleton increases health of your bodies AND at certain points give more. You will have around 7-8 by the Exo 5. This makes you easily the second tankiest Zurganid, only surpassed by a Demolisher.
 * You have no true priorities on killing anyone, but killing a Medic for Pheromones would be a good bet, as you will boost Zurganids nearby, yourself included.
 * You may be durable, but Direct Fights are STILL a bad idea. Assist Predators, Acidic/Spitters and alike with much smaller separated groups.

Acidic Body

 * A Ranged Body. You are the Hive's resource gatherer and ranged backup. Your tougher against PIERCING and IMPACT but SLASHING like Swords do a number on you. Focuses Primarily on Acid and Resin/Exoskeleton.
 * Your special ability is that unlike other bodies, you have huge array of acid spits and cannon choices that let you attack from range. You can be a artillery unit together with your fellow spitters and unleash hell.
 * Upgrading Acid and Claws is very vital. Claws will let your spits and cannons do incredibly damage while Acid will let you spam them like no tomorrow. Acid 10 and Claws 10 is a devastating combo indeed...
 * Stay away from most mercs and use cover and other hiding spots. Bait Mercs if needed as you glow in Darkness.
 * You have no priorities on killing a specific merc for yourself, but a dead Veteran will make Predators very dangerous and Medic will let Zurganids give off boosts to their comrades.
 * Avoid Melee Mercs as much as possible. They WILL kill you if they get close enough, but if you can keep your distance, they won't be able to do much because they can't get close enough.

Spore Body

 * The Suicider. Your job is to charge into the enemy at their weakest as well as deny area, being both good on offensive and defensive. Focuses Primarily on Acid and Resin/Exoskeleton.
 * Your special ability is that unlike other Zurganids, your Core only has a chance to drop 25% of the time. Meaning that you can be more careless with your life than others in comparison. You also leave a gas cloud that scales with your ACID level.
 * This Body can be easily perplexing and hard to play. Mindless charging will not let you get close enough most of the time to do any significant damage and it can be difficult to setup a good position. You need patience and knowledge of the map.
 * As said before, WAIT. A bad Spore always charges off and achieves nothing as it gets shot to death from afar. A good Spore waits for a perfect opportunity to do the most Damage.
 * Flank if needed. Climb ontop of buildings and drop down in the middle of mercs. The more Medical Supplies they have to use, the better. Your Cloud stays for a while even after death.
 * Your ACID level is especially important. The more you have, the more your Cloud will do. A Acid 5 Cloud will achieve tremendous results if 15 Mercs get hit by it than a Acid 1 Cloud.
 * Your Defensive and Offensive potential are great if you coordinate with the Hive. If mercs are pushing in, your cloud can stop their push, or if they start retreating, flank and die infront of them as they run, either having to wait out your cloud or forced to push through it and endure damage.
 * You especially cause problems for Melee Mercs, as your damage does not get blocked by their weapons or armor. You have no priorities on who to eat but getting someone like a Veteran is always a benefit to the entire hive.

Hive Body

 * You have your own page for this Over Here

Serpentine Body

 * The Flier and Swimmer of Sky and Sea. Your role is to win the Air Battle against Beta Squad and give support to your comrades down below. Focuses Primarily on Claws and Resin/Acid
 * You are capable of accessing the other 2 height levels, that being "Roof" and "Sky". On "Ground" you are rather slow, easily outran by almost everything, but on "Roof" and "Sky" you are THE FASTEST Zurganid in the game.
 * While Fighting Beta, you are both rather squishy. They lack good Armor to protect against your Claws while they have Guns. But you are still much faster than them. It will take some practice, but you can easily outmaneuver them with proper play and end them.
 * You have a ability called "Dive". It let's you pounce onto things that are on down below, even if you are up in the "Sky". It quite a good ability that stuns for a fair bit and can be done safely until the right moment.
 * If you manage to reach Acid 3 you can buy a Acid Bomb for yourself. It will let give you another way to support the Ground besides the Dive option. If you manage it, you can time your Dive and Acid Bomb hits for maximum damage.
 * Try killing Engineers and Medics first, while leaving Veterans alone. Veterans are very tough and require more than one Zurganid to take down, while Engis and Medics provide useful buffs when devoured, and even if not, them not being there makes it much easier to fight Mercs.

Armored Body

 * The Mighty Rolling Donut. Your role is to roll at Barricades and Mercs at EXTREME SPEEDS. Other Zurganids can also fit inside you as if you were a APC. Focuses Primarily on Exoskeleton and Resin/Claws
 * Your special ability is that if you go in one direction constantly, you curl up and begin rolling. The longer you do this, the more speed and damage you accumulate. You are also INCREDIBLY Tough, easily tanking Bullets and even SLASHING weapons take a while to kill you, only being vulnerable to IMPACT.
 * Be Prepared to be hit a lot.
 * Despite your powerful durability, you are slow as hell when you aren't charging and your claw damage is nerfed and pathetic until you upgrade it quite a lot to become dangerous again.
 * Support others with your powerful rolling. It stuns regardless of how much charge it has built up, making it very useful for taking out Veterans or a small squad. Just be careful of GAMMA and VEHICLES, as you will stop instantly on them. They don't get knocked down at all from you.
 * Tonks and Small Squads will be your primary target most of the time. You can do quite a good amount of damage to them if you hit and they have to waste a lot of bullets to kill you.

Royal Body/Queen

 * Queen is a body called Royal Body you can pick. It costs 1 Evo and there can be only one Queen. Its a fairly important role and should not be picked by a newbie.
 * You can Set Orders, Announce, Ping a location for Xenos to rally at, show the Tacmap, Set a Marker and set the Primary Brood from where all Zurganids will respawn.
 * You also function as a mobile respawn point. Until you set a hive as primary, all zurganids will spawn at you and be able to teleport from you.
 * You are quite heavily armored, and a good chunk of bullets won't do as much damage to you, or outright be ignored. Careful with AP and Explosives still.
 * Simply put, behave like a CO and try and organize something out of this with your small army and respawn point status.

CARE Menu
NOTE: Remember that each level in Core Stats does increase something like your Damage if Claws, Health if Exoskeleton and etc.

CLAWS
''Swift and Deadly. Shine brighter than Blood. At Claws 5, your Damage is incredible, able to kill Mercs rather quickly when not dealt with, and only the toughest Veterans, Gamma or others can survive your onslaught for anything but a few seconds..''

ACID
''Endless Spam. Mercs just walked into a hallway. They are all now fucking dead. At Acid 5, you can use abilities VERY quickly, almost as soon as you use them in some cases them. Paired with Claws 5, you become Death Incarnate.''

RESIN
''Swarming and Building. At Resin 5, you are likely to respawn VERY quickly and be able to build pmuch anything. Enjoy watching Mercs go from Nexus to Caves as they try to bash down ALL the doors you just placed.''

EXOSKELETON
''Durable and Large. At EXO 5 you are rather tough, able to absorb a lot of bullets and likely to be able to solo 2-3 Mercs with ease. Have fun seeing that one poor Merc with a SMG use all of his ammo on you as you casually rip him to pieces.''