DELTA Compendium

Introduction to Delta
Might as well do this one for WIP. You are Delta. You have Big Guns. You have Bigger Armor. Go crazy.

You really shouldn't need a guide for this, but hey, might as well for consistency, and because some Delta Vets are just absolutely stupid.

Handbook to Merc for your Basic Actual Needs.

Being Delta
Behave as if you are a Special Ops Alpha who was lucky enough to get an extra big weapon with extra pauldrons for more protection. You are easily the smallest squad by far, and you are VERY IMPORTANT. DO NOT DIE. You make Zurganids much more powerful and unlock a fair bunch of abilities for them to evolve and use. Stick together with your fellow veterans, or Mercs in general.

It's important to note that, because you have as much Cleverness as an Engineer or Medic, you can still be valuable supporting other Mercs despite your superior weapons and armor - a good Veteran should be ready to keep his fellow mercenaries upright, or throw up barricades when the Zurgs are about to break through. On the topic of cooperation, if you can get Gamma to bodyblock for you while you melt the enemy with your superior weapons, the Zurgs will cry. Remember that you're going to be a priority target on the ground, and that having 1 extra point of Endurance and a higher tier of armor isn't as resilient as you might think. Use your big guns and still-average speed to keep the Zurganids from getting close enough to hit you in the first place. If you want to be a tank, either metaphorically or literally, you should probably sign up for Gamma instead.

The White Castle armor will reduce your Cleverness and Reflex in exchange for raising your Muscle. This will make you more effective at combat, but much slower at reloading and only equally effective at support as any other Merc. The other two choices are identical aside from fashion.

In terms of guns, the SAW is like a big assault rifle with boxes that only fit in backpacks, the Chaingun is a proper bullet hose whose belts only fit in your back and chest slot, the M12 Rifle is like Beta's Mondragon but with ridiculous damage instead of explosions and is sadly only useful for Defense rounds because of this (it can oneshot a human with a Barrel Charger attached), and the Rocket Launcher does about what you would expect. The Rocket Launcher costs a full W$ PER SHOT, so it's best taken as a way to wipe out HEAVY enemies when you're otherwise using a melee weapon. Or to make a Hive scream in agony when the last half their health disappears before they can run off. The Chaingun also costs a full W$ per ammo belt, while the SAW and M12 have free ammo. All of these "magazines," including the chaingun belts, can only be refilled at special red ammo boxes, instead of the green ones every other squad can use. You can carry an ammo box on your back instead of packing extra magazines into a backpack, which is only really useful for the Chaingun due to the extreme ammo size inherent to that gun. The unique Slider sword is generally less powerful that either of the automatics, even at close range, sadly. You additionally have access to the full normal Merc arsenal, but if you're going to actually buy anything from there aside from a small gun to stuff in your backpack as an emergency weapon you should probably play as a normal Merc.

You have 10 W$, exactly enough to buy two heavy weapons, and anyone is capable of using either of them. This is probably only a good idea if you strike a deal with another Merc and get some attachments out of it. Of course, you'll both be missing either a pistol or an attachment, except with the CO's next-highest budget of 8. If you'd rather be selfish, you can fully kit out a heavy weapon and still buy an SMG or revolver - but remember that ammo has a cost for half your options.

Most Veterans spend their 4 G$ on Ketamine and Ultrazine, but as said above you can build barricades surprisingly quickly. Remember to take Medical Pouches - which goes for every single role, so I shouldn't have to tell you that if you're experienced enough to try Delta.

Expect a more detailed Guide when more maps or objectives are added.

Other Tips

 * Stick Together with everyone else. A lone vet is a dead vet
 * Murder all Zurganids in sight
 * Don't get murdered yourself
 * @Mport Side-Objectives When.