Manual To BETA

Introduction to Beta
Welcome to BETA, Merc! This guide assumes you have already read Handbook to Merc and did indeed joined as Alpha on your first game, and decided to just now try out BETA.

BETA plays much differently and are also very important when it comes to combat. They keep the sky safe and oppress the enemies from above, making sure that other squads always have light to see and a safe sky that rains down fury on its enemies.

Out of all the 4 Squads, BETA is arguably one of the most important ones in helping you win the war. The long-term benefit of not having to worry about bombs from the sky, having constant vision, secure dropships and flanks, and easy location of where Zurganids are. When there is no BETA, you really feel it. And its not great.

Being BETA
Unlike ALPHA, BETA takes to the sky in their battle, as well as their back slot being occupied by a Jetpack. Flying is rather simple, but just use Mousewheel Up and Mousewheel Down will control your height. Swimming Through The Air is quite simple, but the guide itself mostly focuses on what each Height does.

As BETA, you deploy in blue-chairs, which as soon as you approach near the planet, eject you early and instantly into the air, ready from the get-go. You should instantly attempt to light up special Sky-Plares, as they last a long time and emit HUGE light, allowing Mercs to easily see their enemies. You WILL encounter Swimmers, who can fly the same as you and most likely will do everything to murder you, while moving very fast. Keep them off the ground forces, and try to at times also support ground forces by shooting their enemies if needed, but remember that Sky-Plares and Swimmers are your top priority.

Fighting as BETA is all about HIGH SPEED! Swimmers and you move at very high speed, even by standards of CorpMerc, and it will be a bit hard at times to hit your target. Its fine to not be able to keep up, as there is 3 other squads to play as, and BETA isin't for everyone, as their job tends to be easily the hardest. Your best way of hitting Swimmers is using SMG's or any automatic weaponry and try to rush them down with bullets. Swimmers are not very durable even with EXO level ups and lack any kind of armor, meaning each SMG bullet will do full damage very quickly and take it down as if it was a mere mindless. If all else fails, you can go Broadsword/Shield+Sword, as once again, Swimmers lack durability and armor, and the shield will help you negate some hits. Going Shield+SMG is also not a bad idea.

Keep in mind however, that you also have to guard Dropships when they arrive as well. While usually PO's activate their turrets in the back, sometimes one goes missing, maybe it got destroyed or any other reasons, but keep Swimmers away from them if possible, as loosing a PO or just a Dropship has a huge impact on the supply line and evacuation later on.

In Short, BETA is all about the Sky. Enter the Sky. Secure the Sky. Guard the Sky. Rain fury on the Ground. Stick together with your fellow squad-mates if possible, as you are the smallest squad typically and each death matters a lot, similar to DELTA, but much more.

Other Tips

 * As said before, STICK WITH YOUR SQUADMATES, 5 BETA Mercs are much more powerful than 5 alone BETA Mercs doing separate things, and you can cover and heal each other if things go wrong.
 * Keep your distance from Swimmers unless you are using a sword. They hurt quite a lot and will down you fast if you are not careful.
 * Remember that ROOF/SKY can be told depending on if roof tiles are covered in blue as well. The difference between the two can mean a lot
 * ROOF lets you be hit by ground weapons, while SKY won't. Try to stay in SKY as much as possible to avoid being retaliated upon by Spitters.
 * Always try to support the Ground Squads when you aren't fighting Swimmers or otherwise. Taking out Spitters or Predators that are trying to flank and kill Mercs is never a bad option. Especially if they already got someone near death or a corpse near them.