Swimming Through The Air

Flying as Beta/Zurganid Swimmer
''Flying is a rather simple way of affairs. All you need is a mousewheel. Mousewheel Up will attempt to lift you up a height level, and will take a few seconds, but you can still move around without being interrupted. Mousewheel Down will instantly bring you down a height level. Simple and Easy.

Understanding Heights
''There is 3 Height Levels in CorpMerc. Ground, Roof and Sky. Things that are on your level will look natural, while things above you will look somewhat transparent or less solid. Objects or people below you meanwhile will look more blue.''


 * GROUND - The one where most of the squad will fight. Ground is the typical and standard battleground of almost everyone, and the one you will support. Almost every character can look up to the ROOF level from there, and if they have a ranged weapon, they can shoot up to that height. Explosions on GROUND level will also hit things on ROOF level but not as strong. so a HE rocket shot on GROUND level will hit a Flier above in ROOF level, but not as strongly as it usually would. ROOF is also rather easy to control flight in typically.


 * ROOF - The one where you will be flying the latter 50% of the time. Roof allows you to fly at incredible speeds while also simultaneously able to support the ground level. You can drop, shoot or otherwise do pretty much anything to GROUND as long as you look down. This doesn't stop the people on GROUND from looking up and shooting at you of course, or for something like a AA gun to target you, but you still have the much higher advantage of speed and the ability to go to SKY. Climbing up a building's ladder also typically takes one to ROOF level. Beware of other Fliers however.


 * SKY - The other Height where you will spend the first 50% of the time. Sky is only accessible to you, other Fliers and Shuttles. Only AA guns and other specialized weapons can even begin to target this Height without being on it. Reason you will be spending most of your time here and most likely die there is because this is a level where Merc Fliers are perfectly safe against Zurganid attacks from Ground or where Zurganid Swimmers can dive at Mercs. Beta Squad's job is to ensure Air Superiority above the Mercs. Meaning they must fight and handle Zurganid Swimmers trying to dive and bomb Mercs from the Sky without dying themselfs, with Swimmers themselves also trying to control SKY in order to do just that. Its likely that early on BETA will keep the Sky at first, but can falter easily later on, letting Swimmers harass Mercs. SKY also does NOT get affected by Explosions on ROOF and GROUND levels, being too far away. The opposite is also true, with SKY explosions not touching ROOF or GROUND as well. Anything in SKY tends to stay in SKY.