Gamemodes

Pre-Deployment
Gear up, Son.

Zurgs start in a small room where they choose their bodies while hunting down monkeys and corpses for biomass while waiting for live Merc presence.

Mercs start in the Saltshaker where they select their gear and deploy to the Dawn Crawler to await their objectives.

If you are Mercs, you have until 8 minutes passes, at which point you WILL be consumed back into Cryo forcefully if you don't deploy.

Raid-Loot
NOTE: This Gamemode is in early development.

Get in, get it, get out.

Almost always the 1st Gamemode in a test. Raid is less of a total war with the Zurgs and more about doing objectives before the Zurgs kill you.

There also exists a 2nd variation called Raid-Loot-Merc, which is MvMvX, aka Mercs vs Mercs vs Xenos. Two teams of Mercs compete with one another while dealing with Xenos at the same time.

In its current iteration, Raid takes place on LV-624 and LV-51. There are 3 mission types that Mercs have to complete, Assault, Raid and Defense. There is also a optional mission called Fortify.


 * Assault has a squad blow up a structure on the map.


 * Raid has the squad locate a vault, open said vault and bring the loot to an evac point. This makes up most of the missions


 * Defense has the squad defend a vault on the map for 5 minutes.


 * Fortify has a squad deploy with a outpost and a crate full of supplies to set up a secure LZ that other squads will use to evac.

The goal of the Zurganids is to kill Mercs before they complete all of their objectives.

This Gamemode lasts 30 Minutes. Once the time is up, evac starts with a timer of 6 minutes.

Mercs each have 4 lives in this mode.

End Conditions

 * Evacuation is called after a certain amount of time has passed or all missions have been completed. When Evacuation starts, no more missions can be launched and Mercs have 6 minutes to complete their ongoing missions and evac. If all live Mercs have boarded the Dawn Crawler or ongoing missions end, the Dawn Crawler will launch after 10 seconds.


 * Each Side is ranked by certain requirements to determine how well they did. Zurganids just simply need to eat enough Mercs while Mercs need to both keep casualties low and get as many missions with maximum loot done as possible.

Defense-Lamp
WHERE THE FUCK IS EVERYONE!?

The Defense Gamemode. Also takes place on LV-624 for now. There are several D-Lamps that have been deployed across the map to destroy the Zurganid presence on the planet. The Mercs have been deployed to protect the D-Lamps until they activate. Simple as it sounds, just survive.

Round lasts 30 Minutes.

Mercs have 4 lives in this mode.

End Conditions

 * Surviving the full length of the timer with at least one D-Lamp intact will result in a Merc win.


 * Destroying all the D-lamps will result in a Zurg win.

Assault-Hive
TRIGGER IT, TRIGGER IT, TRIGGER IT, COME ON!

A rare gamemode. Takes place on heavily infested maps, with them being covered ENTIRELY in resin. There are several mindless broods spawned on the map and its the Mercs job to destroy them, which they will need to do by beating the shit out of it and then blowing it up. Zurganids on the other hand, obviously want to stop that and continue their domination over the map and need to last long enough for the rest of the hive to show up.

Mercs have INFINITE Lives in this mode. Be warned that the respawn timer still does increase with each death.

Round lasts 40 Minutes.

End Conditions

 * Destroying all Mindless Broods will result in a Merc win.


 * Letting the timer expire with even 1 Mindless Brood still alive will result in a Xeno win.

Assault-Data
THERE IS SO MANY EXPLOSIONS HOLY FU-

Has 2 Variations, No-Aerial and just normal. No-Aerial is played the most currently because Aerial is too op, plz nerf.

The newest and hottest gamemode currently. Instead of fighting Xenos, you fight other mercs instead!. You are split into two teams at random, the MCD and MVD. RANGED damage is set to 50% except for Exosuits. Your objective is to get to a designated vault and put a radar on it and defend it for 5 minutes. Each time you succeed gives 1 point to your team. Gain a 3 point advantage over the other team to win and end the round early. Keep any Vehicles alive as they serve as respawn points and severely shorten the trips to vaults.

Both Merc Teams have INFINITE Lives and the respawn timer does not increase. Feel free to die as much as you want. Just make the best use of it.

Round lasts 40 Minutes.

End Conditions

 * Gain 3 Points over the other team. This will automatically be a Major Victory and end the round instantly.


 * When the timer expires, have more points than the other Team

Defense-FOB
THEY KEEP CAMPING ZURG SPAWNS GOD FUCKING DAMN

This gamemode has the Mercs deploy to protect the Dawn Crawler from the Zurganids for 30 minutes so it can evacuate. Xenos have to breach the DC and then destroy the 3 ISP's (Important Ship Part) inside it to fully win.

Mercs have only 2 Lives in this mode and should avoid dying at all costs.

Round lasts 30 Minutes. Once its done, you need to survive for a extra 30 seconds as DC lifts off.

End Conditions

 * If the Mercs successfully defend the Dawn Crawler and evacuate, it is a Merc Win.


 * If the Zurgs successfully destroy the Dawn Crawler and its ISP's, it is a Zurg Win.

LV51 Defense
NOTE: It is unlikely that this gamemode is permanent.

A sub-type of the regular Defense Gamemode, this Gamemode involves the Mercs protecting LV51. Their objective is to defend a central structure within the base called the Vault from being destroyed by aliens called Worts which seek to naruto-run their way into Area 51 in order to destroy the Vault and clap some Mercenary cheeks. If the Worts succeed, then all hope is lost and the Mercenaries have no choice but to evacuate before the Wendy nanovirus unleashed from inside of the Vault can kill them all.

End Conditions

 * If the Mercenaries successfully defend the Vault of LV51 for 40 minutes without the Vault being destroyed.


 * If the Mercs can't defend and the Vault is destroyed, releasing the Wendy to rampage through the system for a while.