Gamemodes

Extermination
''Extermination Mode involves the Mercenaries and the Main Antagonist directly fighting each other. In Extermination, you are most likely to have objectives that will have you storm the Base or Hive of the enemy or killing them to gain something like Resin Cores. Anything that forces you both to confront each other as Mercs and Main Antags objectives are literally each other.''

There may also be objectives that fit more RAID or DEFENSE in this mission as Secondary Objectives or rarely a Primary, and will always pit you against the Antag, as they are likely to have a objective to either also complete that or just don't want you to finish it if it gives you something beneficial they want to avoid.

''The Final Objective almost always will be to perform Extermination Order, which is usually a Nuke+Jammer Combo in case of Zurganids. ARMY/Government is very rarely or unlikely to be fought in Exterminate. Deploy all Firepower possible and the heaviest gear, you are in for a crazy ride.''

Raid
NOTE: This Gamemode is currently not implemented.

''Raid Mode involves getting something and then getting out before everything goes completely crazy. Mercenaries and the Main Antag most likely do not have objectives that need for them to directly fight each other to win, and in theory it IS possible to win without the sides ever meeting each other, but this is VERY, VERY unlikely. Mercenaries will end up needing to steal, rescue or otherwise obtain something or someone and then get out, while the Main Antag is most likely to try and prevent such or otherwise.''

''Almost always it will be impossible to actually kill the Main Antags in this mode, with a possible exception at one point or two. The longer the Mercs stay, the much more likely that Main Antags will get reinforcements/objective/etc and start sieging down Mercs and Saltshaker.''

''The Final Objective almost always will be to perform Jump Order, which is essentially jumping away. Try to keep all the stolen/rescued stuff somewhere safe before ARMY/Government or Zurganids somehow re-steal it back. Deploying heaviest gear and firepower might not be advisable, analyze the situation a bit, it may be safer to bring lighter units to quickly get the objectives. Planned to be the most common game-mode.''

Defense
NOTE: 'This Gamemode is not actually implemented and a Prototype version of it only exists in form of ARMY/Government Marines raiding Saltshaker for half a hour. The Prototype isin't planned to stay in its form and is mostly for testing purposes and will be replaced with a better and working version once its worked upon.'

''Defense Mode involves a pre-prepared location or with a lot of defense materials and building a line of defense and holding out. Antags and Mercs will clash and the Antags are likely to grow stronger over time passively or may have objectives that boost themselves or not let Mercs use something anymore. Mercs meanwhile either need to hold for a certain time, wait for backup to arrive and then push to enemy base, or perform something while defending and then escape or such, currently unknown.''

''There is likely going to be no way to kill the Main Antag or only at the very end. Mercs are also going to most likely have aleady several pre-built sentries, barricades and such around the map and may have NPC's helping them. They may also need to get out or spread their numbers assuming there would be multiple key positions that may grant buffs or to prevent a Antag buff or such.''

''The Final Objective is most likely to vary the most. Most likely to be just to escape, but could be to suddenly push out, activate something, go to another AO or to gloriously die. Get as much gear down there asap and always try to get more resupplies ready at a momment's notice are you are likely to start running out at some point along with everyone else. No use having all the heavy gear and vehicles if you have no supplies to keep them up for long. Fairly Non-Standard Gamemode.''