Mercenary Gear and Equipment

Special Ammo
HP = Hollowpoint (Does 2x damage but doubles resistance)

AP = Armor-Piercing (Does 0.5x damage but reduces resistance by 60%)

Incendiary = (Sets target on fire. Nuff Said)

Weapon Attachments
''Supressor - Reduced Recoil, Damage and Noise but Increased Accuracy. Barrel Slot''

''Bayonets - Normal Bayonet, Chain Bayonet and Club Bayonet. Each does either PIERCING, SLASHING or IMPACT. Barrel Slot''

''Extended Barrel - Increased Accuracy. Barrel Slot''

''Barrel Charger - Increased Damage but Reduced Accuracy and Fire-Rate. Barrel Slot''

''Recoil Compensator - Reduced Recoil and Damage but Increased Accuracy. Barrel Slot''

''Red-Dot Sight - Increased Accuracy. Rail Slot''

''Quickfire - Increased Fire-Rate but Reduced Burst by 1 and Accuracy. Rail Slot''

''Magnetic Harness - Attaches weapon to Chest slot if its free when dropped, thrown or in any way removed from you. Rail Slot''

''Scope - Allows you to zoom out and grants Accuracy when used. Rail Slot''

''Underslung Grenade Launcher (UGL) - Can fire grenades from this attachment. Underbarrel Slot''

''Mini-Flamethrower - Allows to shoot flames from this attachment. Underbarrel Slot''

''Mini-Extinguisher - Default on Flamethrower. Extinguishes targets that are on fire when used. Underbarrel Slot''

''Masterkey Shotgun - Allows to shoot shotgun slugs from this attachment. Underbarrel Slot''

''Forward Grip - Increased Accuracy and Size with Reduced Recoil. Underbarrel Slot''

''Gyroscopic Stabilizer - Allows to wield a two-handed weapon in one hand but Reduced Accuracy and Recoil. Gun can still be wielded in two-hands. Underbarrel Slot''

''Bipod - Allows to setup near cover to be given Accuracy boost and Recoil decrease. Underbarrel Slot''

''Burst-Fire Assembly - Increases Burst by 2 (or 1 in case of much heavier guns like SCAR) with Reduced Accuracy. Underbarrel Slot''

''Autopump - Lets the Shotguns or other weapons with a Pump to be automatically pumped instead. Underbarrel Slot.''

Armor Tiers and Classification
''Armor is split into 3 Categories. PLATE, PADDED and ADAPTIVE. ''

PLATE does Best vs SLASHING but Worst vs IMPACT

PADDED does Best vs IMPACT but Worst vs PIERCING

ADAPTIVE does Best vs PIERCING but Worst vs SLASHING

Tier 1/Light = Around 20% Average protection, Possibly 40% against Best and 0-10% vs Worst

Tier 2/Medium = Around 40% Average protection, Possibly 60% Against Best and 20% or less vs Worst

Tier 3/Heavy = Around 60% Average Protection, Possibly 80% Against Best and 40% or less vs Worst 

''Tier 4/Special = Unknown. None currently exist or even scrapped. Presumed 80% Average Protection, Possibly 90-100% Against Best and 60% or less vs Worst.''

''A EXOSUIT is different from normal armor. The user has his belt and back slots removed as well as pockets, but his Exosuit serves as his new health and gains Power, which is usually used for their weapons for now.''