Gamemodes

Extermination (INACTIVE)
Extermination Mode involves the Mercenaries and one of the three Antagonist factions (usually Zurganids) directly fighting each other. In Extermination, you are most likely to have objectives that will have you storm the operating base or hive of the enemy or killing them to gain something like Resin Cores which can be turned in to get objective points, with enough of these Resin Cores allowing orders such as the Exterminate Order which is detailed below.

There may also be objectives that fit more RAID or DEFENSE in this mission as Secondary Objectives or rarely a Primary, and will always pit you against the Antag, as they are likely to have a objective to either also complete that or just don't want you to finish it if it gives you something beneficial they want to avoid.

The final objective almost always will be to perform Extermination Order and survive for ten minutes (Mercs) or to destroy all four key components of the ship (Zurganids). ARMY/Government is very rarely or unlikely to be fought in Exterminate. Other factions may fight too, but it is also very rare. Deploy all Firepower possible and the heaviest gear, you are in for a crazy ride.

NOTE: THIS GAMEMODE IS CURRENTLY NOT IN ROTATION.

End Conditions

 * If the Mercs successfully destroy the Area of Operations via Extermination Order after 10 minutes.
 * If Zurganids (or any opposing faction) successfully destroy the Saltshaker's four key components.
 * If the Saltshaker successfully performed the Jump Drive and escaped after 5 minutes.

Raid-Loot
NOTE: This Gamemode is in early development.

Get in, get it, get out.

The current main Gamemode along with Defense. Raid is less of a total war with the enemy team and more about doing objectives before the enemy team kills you.

In its current iteration, Raid takes place on LV-624. There are 4 Sysvaults that spawn in a certain order. For example, if you find a sysvault in Bunker, then its highly likely the next 3 are in Mining, Engineering and Cargo. Your first objective is to turn those Sysvaults on or if you are a antag, prevent them from being turned on.

Once the Sysvaults are powered on, vaults closest to them will be turned on, with semi-random amount of how many do turn on. Once those Vaults are powered by Sysvaults, Mercs can open them. Depending on the type of Vault, there can be either nothing inside, a artifact or a ton of loot. Even if there is nothing inside the Vault, you can figure it out if there seems to be loot scattered everywhere, implying the Vault might already be empty.

Either way, once Vault is open, grab the loot or the disk if its artifact vault. Most loot are just either cash, gold or oil, and if you are having trouble figuring it out, just examine the objects. Mercs want to grab the loot and store it in a "LOOT CRATE". Just simply put the loot in and close it. Antags want to prevent anything from opening, failing that, try to prevent as much loot from being gathered.

To end the game, Mercs need to gather a certain amount of Loot. This scales with the pop, so sometimes you need 80 Loot total, or a 100 Loot and etc. Completing only half will give 1 goal point. The Challenge Goal is to open ALL VAULTS. You do not have to take all the loot, just opening them is enough. Antags obviously want to stop this, and have to do nothing else but drag loot away, stop any vault/sysvault openings and etc.

End Conditions

 * Calling the Evacuation will start a 5 minute timer. Once that timer is done, evac will be completed and another 1 minute timer starts, and once that is done, the round ends for good. Depending on how many Objectives were done and the amount of mercs left, this can be a antag win or a merc win.


 * TPKing the entire Merc Force will end the round instantly as well.

Defense-Lamp
''WHERE THE HELL IS OUR AMMO?! WHY ARE CREWMEN SLEEPING?!''

The second gamemode along with Raid in rotation. Also takes place on LV-624 for now. When it starts out, its almost the same as Raid. Sysvaults spawn in certain locations in a certain order. However this time, you only have a time limit of 5 minutes before the game instantly ends and mercs are over-run. Turns out, mercs got here too late, and xenos are already consuming the rest of the planet, and are now running back here to murder you. So go get a Sysvault, and make sure you are ready to fortify it like hell.

Once the first Sysvault is acquired, it will PERMANENTLY spawn a DLAMP there and a FOB Crate with supplies. You HAVE to protect it for a certain amount of time, around 20 minutes or so, depending when it was grabbed and population. Set up Cades, destroy any nearby Hives ASAP and stand your ground! Crewman are important to have for this mode, as they can make things SIGNIFICANTLY EASIER by dumping constant ammo on you, bombing Hives and more. Once the timer expires, the DLAMP will detonate and kill EVERYTHING, mercs and xenos both. You can evacuate as Mercs beforehand if you wish to, but there is no bonuses to surviving last i checked.

Besides just waiting out the timer as mercs or destroying DLAMP as antags, there is one other way to end this, a Challenge Goal. Capture all the other Sysvaults and SECURE THEM as mercs. That means you need to place a RADAR on them and wait 5 minutes. That includes the one you first captured. All of them will always give you FOB Supplies necessary to survive for 5 minutes, so if you are feeling bold, you may go ahead and try get all 4 as Mercs. Once you secure all 4, the match will instantly end in Merc Major. Always keep a eye on the STATUS Tab in the top-right, it tells you everything you need to know.

End Conditions

 * Surviving the full length of the timer will result in a merc win.


 * Letting the first 5 minutes expire without placing a DLAMP is instant Xeno Major.


 * Destroying the DLAMP, which can be a xeno win or a merc minor, depending on the time survived.


 * Claiming and Securing all 4 Sysvaults on the map is a automatic Merc Major.

LV51 Defense
NOTE: It is unlikely that this gamemode is permanent.

A sub-type of the regular Defense Gamemode, this Gamemode involves the Mercs protecting LV51. Their objective is to defend a central structure within the base called the Vault from being destroyed by aliens called Worts which seek to naruto-run their way into Area 51 in order to destroy the Vault and clap some Mercenary cheeks. If the Worts succeed, then all hope is lost and the Mercenaries have no choice but to evacuate before the Wendy nanovirus unleashed from inside of the Vault can kill them all.

End Conditions

 * If the Mercenaries successfully defend the Vault of LV51 for 40 minutes without the Vault being destroyed.
 * If the Mercs can't defend and the Vault is destroyed, releasing the Wendy to rampage through the system for a while.