Mercenary Gear and Equipment

Special Ammo
HP = Hollowpoint (Increases/Decreases armor resistance by 2x. Enemy with -- will become . Enemy with ++ will become ++++ and etc.)

AP = Armor-Piercing (Reduces resistance by 1 rank. Enemy with ++ will become +. However, damage bonuses for - resistances will no longer apply.)

Incendiary = (Sets target on fire. Nuff Said)

Weapon Attachments
All underbarrel weapons can be reloaded at the associated ammo crate except for the Screech Launcher.

The Weapons
Ammunition for weapons can be vended by clicking on the gun in the voucher terminal UI.

Pistols and revolvers magazines/speed loaders have six 'uses', or magazines per stack. Other weapons generally have unlimited standard ammunition unless otherwise noted.

Most weapons will fit on your back or chest. SMGs will also fit in an SMG belt. Pistols will fit anywhere a normal item will.

Armor Tiers and Classification
''Each armor + signifies 25% resistance against that damage type. Each - is 25% increased damage when being hit by that damage type. Weight is simply how much the armor slows you down. The more higher it is, the more slowdown.''

The standard armor values are:

''Tier 0/None = Impact is -/-25%. Piercing is -/-25%. Slashing is -/-25. Weight is 1.''

''Tier 1 (Standard Mercs) = Impact is -/-25%. Piercing is 0. Slashing is 0. Weight is 2.''

''Tier 2 (Veterans) = Impact is -/-25%. Piercing is +/25%. Slashing is +/25%. Weight is 2.''

''Exosuit (Gamma) = Impact is --/-50%. Piercing is ++/50%. Slashing is ++/50%. Weight is 4.''

''Officer (SL) = Impact is 0. Piercing is +/25%. Slashing is +/25%. Weight is 3.''

''CO = Impact is +/25%. Piercing is +/25%. Slashing is +/25%. Weight is 2.''

(Note that these values may not be finalized)

''An EXOSUIT is different from normal armor. The user has their belt and back slots removed as well as pockets, but their Exosuit serves as his new health and gains Power, which is usually used for their weapons for now. The Exosuit moves much slower with 0 Power, but Power is not spent by moving.''