Using Aircraft and Vehicles

''Vehicles and Aircraft are fairly WIP and Mechs are not in. This page is likely to be heavily adjusted over the course of time.''

Vehicle Controls
Tonk currently controls in a manner of Tank Controls, meaning that turning isin't instant for one. Hold W/S or Up/Down keys (whichever you use to control your character north and south) to accelerate forward or backwards. Press A or D (Or Left/Right keys, again depends how you control your Character. Hold them if you are going rather fast) to turn. This is the tricky part. If you went Backwards previously, the side directions are reversed. Meaning that pressing the key to go LEFT will make you go RIGHT instead and etc. (If this is gone, please correct).

This is all for controls of a Driver. To shoot your gun just press Left Click. Simple to learn but harder to master (there is a few tricks you can do with movement in particular, but you will have to learn and practice them). If you are ever stuck in a 2-tile hallway or other similar tight spots, just keep turning until you can fit in.

As for the Gunner/Turret however. Pressing the W/UP key will zoom you out a bit, and holding it will zoom you out further until you stop or its at maximum zoom. S/DOWN obviously will start zooming you back. A/LEFT and D/RIGHT will turn the Turret itself around. There is no sprites for Intercardinal Directions (NW, NE, SW and SE) but if you zoom out, its visible for you when you are facing such a direction. To fire your guns, either press Left Click or Right Click (On TONK, LMB is a HMG and RMB is Tonk Cannon.)

If you wish to exit the Vehicle, simply press EXIT on the ability bar to the left of the screen.

Aircraft Controls
Aircraft are also Tank Controls. You accelerate as usual, but the S/DOWN key will not make you go backwards, only slowing and (eventually) stopping you. You will still have to turn as usual and control your momentum.

Aircraft have several abilities at bottom-right of their screen. You can turn on and off your lights (Important for night missions), decide whenever to keep inertia or come to a stop if you stop pressing W/UP (BRAKE button), looking down (see things at a lower level), getting out (You will be pressing this quite a lot if you have no sentries protecting you), leave area (Essentially leaving the Map, be it the planet or Saltshaker; putting you on the Tacmap) and finally, Landing.

In order to land, ALL Parts of the Aircraft ```MUST NOT``` be blocked by something (If there is even one wall in the way and you try to land, you won't be able to). You must also press it twice to confirm it. Make sure your doors are facing the direction you want. Mercs can't board a aircraft that has its entrance and exit blocked by walls. Upon landing or lifting off, there is a cooldown before you can do take off/land again.

Make sure to pack a Parachute. You never know when something might sneak in and throw you off the shuttle.