Mercenary Quickstart Raid Guide

Notice:
Due to recent updates, this page is severely out of date.

For the purpose of this guide, we heavily recommend you go the standard mercenary role, in the Alpha section.

Lobby:
To start off, click on the leftmost icon shown here:



Then, click on Job Setup, and select Mercenary under Alpha on the bottom row:





Then click on the exit button in the top right of the UI to close character setup, and click on the middle icon to ready up:



To clarify, when the middle icon says 'NOT READY', you have not readied up. When the icon does say 'READY', you're readied up and will spawn at roundstart.

Roundstart:
Once the round starts, locate an unused Voucher Redemption Terminal and get geared. First you'll need to select a kit, you can cycle through companies and shift+click the kits to see their stats. Once you've found a kit you like, click the vend button. Next, you'll need to get a weapon, you have pistols, SMGs, longarms, and exotics. Pistols are 1 W$, and have free special ammo. SMGs cost two W$, and can fit on the belt slot. Longarms typically cost 3 W$ and mostly consist of rifles and shotguns. Exotics are uncommon weapons like swords, flamethrowers, and heavy weapons such as the LMG and rocket launcher.

To get ammo for the weapon you selected, click on the gun and in the bottom right, you'll have the option to vend ammo, as well as buy specialized ammo.

Next, you'll want storage items to hold your gear. Click on this icon, and vend a belt, satchel/backpack, and/or webbing. Experiment to see what works best for you.

Lastly, you'll want medical pouches, click this and vend a few. First-aid pouches contain medipacks and autoinjectors, Chemical aid pouches contain just autoinjectors, and Trauma pouches contain medipacks.

Mission start:
Once geared, you'll need to locate your squad's pod in the hangar deck, Alpha's can be found in the center, and rest can be found within the starboard(north) hangar hall. Once the ship has reached the mission area, the Squad Leaders, or Field Commander, will select a System Vault in the map to land near. The squad does NOT land on the System Vault directly, instead landing at pre-defined landing zones.

Once you're in the AO proper, you'll typically want to stay with your squad, as the Queen can see mercs through their own special overwatch map and single them out for attack. Most of the fighting will take place in the south side of the colony, due to the vaults that can spawn there, which are also valuable to Hives.

Collect Loot
Found in regular vaults, and sometimes scattered in a building containing a vault, loot items vary in size, appearance, and worth. Ranging from money, disks, to gas cans. You can examine an item to see if is a loot item via shift+left mouse button. To successfully store loot, find a loot crate, which can be found on the Carrier ship, which only Delta can access in most circumstances, claimed system vaults, and at a re-arming Command tonk.

Open Artifact Vaults
Artifacts can be found inside vaults, Every opened artifact vault will award two goal points. The room containing the vault will need to be uninfested, un-obstructed, and powered, through a portable generator, or the power generators outputting energy.

System Vaults:
SysVaults are special vaults that can be claimed and secured by factions. Squad Leaders, or the Field Commander, can opt to deploy their squad near a SysVault of their choosing, will which deploy them at the closest pre-defined LZ nearest of that SysVault.

To claim a vault, click on the Vault and do not move. Upon activation, the SysVault will be secured by the Mercenaries faction and deploy a lootbox to assist with objectives. During the evacuation phase, the SysVault will be one avenue of escaping the AO.

Evacuation Phase:
Once the Mercenaries have reached enough goal points to complete their mission, or have taken too many losses, the evacuation phase of the mission will start, any secured system vaults will have a green flashing. After a five minute period, the pod will launch back up to the deployment ship and end the mission, to successfully escape via the pod, mercenaries must be inside the green zone around it.

I lost my gun:
In the event you've somehow lost your weapon, you can use the tracker in the top right of your HUD to locate it. This will not work if the gun has been destroyed.

It's also possible that your gun ended up in cryo recovery storage if you accidentally hit the clean room button while gearing up. If this happens, go to the entrance of cryo and look for a wall mounted computer with the name of 'cryo recovery storage.'

Safely disembarking a shuttle:
Note: When you see these tiles, do NOT exit the shuttle. You'll gib.

Recommend pages:
Handbook to Merc

Mercenary Roles

Mercenary Gear and Equipment