Keeping The Squad Alive

Being a Medic
''Being a medic is INCREDIBLY simple on CorpMerc, and is unlikely to change. While Mercs can heal themselves with their own medical supplies, your higher Cleverness stat and special equipment will make you heal much more effectively and waste less supplies ultimately.''

Medical Tools and Loadout
To get started, you need to figure out what are your new tools now to heal people with that you may acquire.


 * Hyposaw - The Hyposaw is a powerful melee weapon that deals out SLASHING. It contains 120 units of Tricord initially, but can be refilled with pills, bottles, syringes and alike. Simply click on a friendly to inject them, and on a enemy to attack them.
 * Ralsei or Normal Kits - There is a good difference between a Ralsei and a Normal Medical Kit. Ralsei trades out his Cleverness back to 0, but increases his Muscle to 1 (Meaning Hyposaw is stronger) and has a special ability to Hug. The Hug heals almost everything and everyone you can think of that isn't a enemy, but drains Stamina A normal medical kit however is simply better at healing with the actual medical supplies but has no special abilities. Pick wisely.
 * Medic Pouch - Compared to normal Mercs, you have the ability to vend a special, White Medical Pouch that contains up to 8 Bruise Packs. With increased Cleverness, they are one of the best healing items in the game and apply instantly.
 * MediHud - MediHud is your Bread and Butter and should be in the perks on top-left and will always start on. It allows you to see at a quick glance the damage type on a Merc, and how much he is currently suffering with just a glance. It will tell you with Icons if the Merc is injured in the first place, and the less filled it is, the more damage they have. RED is Brute. GREEN is Toxin. BLUE is Stamina. PURPLE is a rather special case, and you should put them through a certain medical analyzer near Medbay on Upper Deck. Or throw them at Redheads, either will do. The SKULL means they suffer Accumulative Damage, and it will start flashing rapidly if they are at a really bad stage of it..
 * Medical Supplies - Know what to apply to your patients, as if there is 2 ways to heal them. BURST HEAL, which restores Health instantly or TIME HEAL, which restores Health for a certain amount of time. BURST HEALS are: Bruise Pack is essentially a bandage and heals for a fuckton, being a super version of Medipatch. Medipatch heal alright and are your most common healing supply along with tricord. Those are your BURST HEALS.
 * Medical Supplies 2 - TIME HEALS meanwhile are: Tricord, which heals almost as much as a Medipack once its done. Bicardine is Tricord on crack. Recovery Stims which quickly restore stamina back to full.
 * Nanosplints - Nanosplints are a special ability every medic has, located the same where Hug is and selected. You have only a limited amount of uses however, so be careful with using them too early. They will remove accumulative damage on mercs and put them back to their original Endurance value. If you wish to recharge your Nanosplints, get into a AMA in the Morgue, and it will give you back the Nanosplints.
 * Food and Drinks - Why yes, Food and Drinks ARE something you can use to make people not die. FOOD will boost Stamina regeneration while DRINKS will instantly give Stamina but hurt regen, so its advisable to do both to offset the regen negatives. In short, pack a MRE. You can also buy a Portable Grill and a package of produce if you go Chef, which allows you to spam out food for everyone.

Damage Types
''To understand the Medical System, you must understand the Damage Types. Damage Types are various damage effects that someone will suffer during combat and subsequently determine the medicine to apply. There is currently 2 (3 if you count Stamina) Damage Types.''


 * Brute Damage = Most Common Damage Type. The Victim is covered in red bruises all over when he is damaged enough and he has a RED Icon with a Medihud. Treat with Bruise Pack, Medipatches, Bicard or Tricord.
 * Toxin Damage = Rather Rare Damage Type. Typically suffered when the Victim is in crit and it slowly builds up once Stamina is gone. Currently there is no true way to inflict TOX damage besides being in Crit. Goes away on its own when the Victim leaves crit.
 * Stamina = Stamina isin't a Damage Type persay, but it can be lowered and affects crit. Stamina is affected by having no oxygen and being in Crit. Once the Target is in Crit, it will deplete Stamina until its fully empty, before giving Tox damage. Use CPR, Recovery Stim or feed them with Drinks/Food.