Legacy/Archive

WIP Page. Insert everything that used to exist on CorpMerc here, especially pages or things that are now heavily outdated.

= 2016 =

= 2017 =

= 2018 =

Legacy CARE


 * Unlike Mercenaries, Zurganids out as lowly and weak with only around 2 Evolution Points to spend. However as they eat more corpses and place more spores, they gain more evo points and begin to grow stronger.
 * CARE stands for Claws, Acid, Resin and Exoskeleton. They raise their melee damage, abilities, spawn time and health with armor respectively.
 * Zurganids for early-game will be weak even by the time Mercs land, having around 13-15 Evo points and around hive level of 11 or less. As they kill more Mercs and get more Biomass from spores, each level they have to work harder for as the biomass required increases, so a Hive level of 20 may require 8+ mercs devoured to level up.
 * This means that by late-game, if Zurganids have killed a good amount of Mercs, will be a very high Hive Level with incredible damage, durability and respawn times, easily overrunning what remains.
 * Zurganids that have been there from the start of the round vs Late-Joiners will have more evo points as their reward for sticking around for so long. A starting Zurganid may have 25 Evo while a Later-Joiner has 17 Evo or so.
 * Zurganids NEVER EVER equal Mercs at the start even when leveled up. If you put a Hive Level of 20 with 50 Zurganids in it against 50 Mercs with all of their equipment in a direct fight, the Zurganids would lose the battle, while not easily, they still lose that single battle. Although they would probably win the entire round by the end due to respawns and sheer attrition.

= 2019 =

= 2020 =

= 2021 = - The old role selection system, we knew ye' well.

- The Knight Commander was replaced with the T-51 power armor for Officers.

= Uncategorized/Unknown =

Delta Squad Roles
''Delta squad provides the most dakka and wakka. However, they only consist of the Veterans, a Squad Leader, and their Overwatch officer.''