Hive Building

Heavily WIP Page
''This page talks about the Hive Body, what it can build and other various things about it. Its one of the foundations of the Zurganids that is required.''

The Hive Body
Currently you gain the Hive Body the same way as any other body. Once you select it, you respawn at the brood as a quite...interesting sprite, and you have a ability to plant brood. This ability is currently instant. '''YOU ONLY HAVE 5 MINUTES TO PICK THIS BODY. AFTER THAT, IT BECOMES LOCKED. Any HIVES that die from this point on are gone forever.'''

Preferably the Hive should be placed where the Queen wants it to be, or if the Queen is inactive or such, somewhere in a good position. Nexus is typically used as Multiple Hives can easily team up there.

Once you use Plant Brood ability, you will turn into a actual brood. You will now have EVO Points and Power Points or PP for short.

The Controls are as follows.

Left Click - Select Building

Right Click - Trigger Selected Structure Ability

Shift+Right Click - Place Structure

Arrowkeys/WASD - Moving The Camera

Shift+MousewheelUp/Down - Change Active Ability

CARE Stats
The Hive is not a usual body, and thus CARE currently does very different things for it. Uses EVO as usual.


 * CLAWS - Increases Resin Wyrm Right Click Damage, making it kill TONK and Mercs faster. 
 * ACID - Reduces Hive Cooldowns (Structures can be placed faster in short).
 * RESIN - Increases Buildings Health Regeneration (May also affect respawn times). 
 * EXO - Increases Buildings Total Health. (Likely affects respawn time). Note that BROOD does not instantly gain Health to match the new Max HP, so you have to heal it.

The Resources
Hives have both EVO and PP to use

''Evolution/EVO Points - Things you use for CARE. You can buy the ability to place a building and any upgrades, but in order to apply them you need to spend PP. Evo is the more rarer and should be used carefully to invest into what you want to focus on. All Structures currently cost 2 Evo to buy and 2 Evo to buy Upgrade.''

''Power Points/PP - Things you use for making Structures/Upgrading them. As of right now, everything costs 2PP (+1 Each additional similar structure. 2 Resin Wyrms would mean the next one costs 4 PP and etc) and it costs 2 PP to upgrade structures. Structures that can be upgraded will have White Rocks/Buttons on your Structure Bar. If there is none, it can't be upgraded. Each Upgrade turns one of them Red, meaning its upgraded that many times. Upgrades vary from Structure to Structure.''

The Buildings
The Buildings are split into 4 Categories.

The Turrets
 * Resin Wyrm - The main Resin Spreader. Its fairly tough and takes a while to destroy even with a L6 or Halberd, and can be used as a sort of quick blocker if you need it to be so. Move it a lot and make a extra one if necessary, Resin is everything. Right click on resin to make it dig underground and appear where you clicked. Doing so will damage Hostiles around where it came out of, with it being particularly effective vs TONK. Can't be Upgraded


 * Acid Hydras - Similar to Resin Wyrm but are green on their tip. When you make this, it spawns as a producer where it will show 4 Heads. They will start as Green when ready and turn Red when being remade, allowing you to place Acid Hydras from them, which are essentially Turrets that fire a acid spit. The Producer can be Upgraded Twice. Each Upgrade gives the Acid Hydras a extra head, letting them spit a extra time. Max Upgraded Acid Hydras spit in a 3 quick spit burst each attack. Note that you can only place them at least 7 tiles at maximum away from the Producer.


 * Cystogenitor - ''The Mines. Similar to Acid Hydras, spawns a producer that has various heads on it, with some faded. Click the building and with Right-Click, you will spawn a mine where you clicked and it will start being made. Any Merc who steps on it or if you trigger it will be knocked back and suffer damage. Can be upgraded twice and has a limit of 4 mines. Each Upgrade gives +4 extra max mines.

The Unit Producers
 * Hatchery - The Main Mindless Producer. When spawned, it will produce Mindless up to a max of 6. Right Click anywhere with this Structure selected to have the mindless try and go where you clicked. Can only be upgraded once for now. When you upgrade this, it kills all Mindless that came from it and starts spawning Xiders, essentially a Big Zurganid Spider. Only a max of 2, but Xiders are atleast thrice as tough, MUCH Faster and do more damage, essentially being a better and bigger version of mindless.


 * WIP Structure - Currently Not Present in the game.


 * WIP Structure - Currently Not Present in the game.

The Long Range
 * Currently WIP. Has 3 planned Structures

The Utility
 * Infection Spore/Power Plant - Your main resource Gatherer. Place these ASAP on breakers to gain PP. The more you have, the better. You need to have a resin patch leading up to it in order to place one. Can't be upgraded and is vital to your success.


 * Digester  - Self-Explanatory. It consumes nearby corpses and turns them into Evo, just incase you don't have a Spitter or they are too busy. Very useful to have either way.


 * WIP Structure - Currently Not Present in the game.